And the Solarian isn't bad at this, though they could use some more non-combat abilities. Seems like you want to play a soldier. It would allow you to recover Stamina one more time than you otherwise would. -1 reflex (worse) In return you get long arm proficiency, heavy weapon proficiency, +2 to hit (so thats 4 feats right there), and likely extra resolve. While I don't remember the initiative coming in all that handy, having that extra speed was pretty nice. You are not quite taking into account that the lower Strength results in both a lower attack bonus and a lower damage bonus. At 3rd level, you gain a unique Weapon Specialization with your unarmed strikes, allowing you to add 1-1/2 times your character level to your damage rolls for your unarmed strikes (instead of just adding your character level, as usual). Guide to Building a Vesk Soldier Monster Hunter: Starfinder Try building a Vesk soldier monster hunter with these elements in mind: Utilize the Vesk features in play Choose Xenoseeker theme Wield a longarm, scatter gun and a melee weapon Use the Hit-and-Run Primary Fighting Style Choose Gear Boosts that increase weapon damage I reject you postulate that there is a consensus. Overall, I think he will be a pretty well rounded character. Your Strength helps you attack up close in melee and carry heavier weapons and armor, while your Dexterity helps you fire weapons from a distance and dodge returning fire, so you should choose either Strength or Dexterity as your key ability score. #3: What's this based on? EDIT: Also, someone did not read the title of this thread =), A needler also means you can shoot your party with healing potions, although you don't have the funds to afford them yourself at starting. Each time, you select a different class skill. I have a feeling every character class will take a level in blitz soldier. Every melee soldier had to take blitz, every solarion had to take 1 level in blitz soldier because otherwise you would lose initiative almost all the time due to having low dex, because you need some con to survive in melee, you get a static boost yea, but so does the enemy leopard that is eating your face. Of course it could get annoying having the party repeatedly (and, exasperatedly) telling you common information :P. I've built a generalist human soldier (equally good at shooting as they are at melee) vs a human solarion (favours melee over ranged). On every world that harbors complex living organisms, creatures battle one another for dominance, resources, territory, or ideals. Conflict is an inevitable result of life. Once that decision is made, they're not really versatile at all. Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc. See http://paizo.com/starfinder for more information on the Starfinder Roleplaying Game. | 13th Age SRD I'm going gunner, it worked for Luke Skywalker on the Millennium Falcon. Mediocre in diplomacy compared to who exactly? Location: Calm Lands Gorge Bottom. Classes: soldier 12; . You are skilled at dealing death from afar. So, I think it's a perfectly fine class, and mileage will vary depending on things that you cannot adequately predict simply by math. | Forge Engine SRD You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes. Plasma sheath and stellar rush are incredibly useful early on. If the target fails its save, it cant voluntarily move from its current space for 1d4 rounds. Another possibility is going Lashunta (Korasha) and you can have Str 18 and Wis 9 on the above build. Choose from the gear boosts listed below. If you hit multiple creatures at the same time (such as with an automatic, blast, or explode weapon), only the creature nearest to you or to the center of the explosion (your choice if multiple creatures are equidistant) is affected. Well, they exist. Conflict is an inevitable result of life. My levelling plan for stats are as follows: 5: STR: 16; DEX: 16; CON: 14; INT: 8; WIS: 11; CHA: 16 If you also have In Harms Way, each round you can use that feat to intercept one attack per target whose AC you have increased with the Bodyguard feat. The armor check penalty reduction increases by 1 at 7th level and every 4 levels thereafter. You can select this special ops training more than once. Second: Multiclassing isn't mandatory. It's definitely a good dip for a couple of classes, like envoys who want to focus more on fighting than charisma. Your skills wrack up so many bonuses and rerolls that another +2 from a 14 to 18 is almost superfluous. :]. Maybe take 12Dex and 16Str though? Starfleet Design Alex's Dead Suns Soldier Build Creatures with the moxie racial trait can select this feat boost even if they do not have the Kip Up feat. The other classes can solve specialty problems entirely, each with their own range of specific strengths. to 50 Arcane Assailant, Armor Storm, and Bombard all have scaling abilities that Blitz lacks. Whether you've taken up arms to protect others, win glory, exact revenge, or simply earn a living, you are the perfect embodiment of this truth. You must be at least 7th level to select this feat boost. Played a Solarian tonight in our first session, along with a Soldier, Mechanic, and Mystic. For a blitz soldier, it's easy to accidentally make yourself unfit for starship combat. This damage is equal to the weapons level. He is a level 4 Gravity Dweller Human with Guard(Str) as a Blitz Soldier. of You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. As a standard action, you can make two attacks against a single foe, taking a 3 penalty to each attack. It is just +1 from BAB, right? While it's obviously true that other debilitating effects can be applied via trick attack, people get pretty used to flat-footed being the go-to application. It's really one point of difference to hit, unless you're looking at taking Weapon Focus instead of Heavy armor proficiency; Yes, and two points of damage difference is not huge, especially since every class gets to add their class level to class weapons eventually. As to no AOOs, I don't think clever feint does that, you succeed, the enemy is also flat-footed against your allies attacks. 116 You specialize in taking the fight to your foes, moving quickly and aggressively to strike them down with melee weapons. Blitz | Wookieepedia | Fandom | Heroes and Monsters SRD So I've been playing/reading starfinder since it's inception. Against an HP 17-18-ish enemy (e.g. Again, I also think that you under-estimate armor. You can select this special ops training more than once. You cannot use this attack to make a combat maneuver, even if you have another ability or item that would normally allow you to do so. Resolve stat (! How horrible, a whole one more attack to kill a dangerous foe! yea, It is the best. I wanna talk about Blitz. The other non bluffing option is hurry, which as a tactical advantage doesn't math well, but having seen what haste does to a party in turning single attacks into flank and full attack I'll take it over a flat damage boost. Quite frankly, Clever Feint is where the big money is. The gulf gets wider as a solarian levels and increases both their base damage and the number of attacks they can make. At 15th level, treat the targets damage reduction as 10 lower. Taking off their hit won't guarantee a miss until you start seriously stacking (quicke dispiriting taunt for shaken, then shoot with a cruel-infused weapon for sickened, plus trick attack for off-target and maybe a wisp ally.). And probably more people. Descriptions of the fighting styles you can choose from are shown here. 335. That isn't an 'IMO' thing- it is simply incorrect. There's a section on durations. Most of their abilities don't key off of it (i think just the heal), and their extra d6s and rerolls are more than enough to hit even unreasonable dcs without an extra 1 or 2 from "good" vs "cranked". This extra damage applies only to creatures within 10 feet of you; creatures farther away take the normal amount of damage. It is Kendo Rappa of the 8 Bullets of Kai Chisaki. of Did I charge because it lacked all the penalties? Unless you want higher int for roleplaying purposes, 8 int really isn't a big deal. you're kinda flat footed but not really. It paces very well against incoming damage (especially if you get some DR, which you definitely should) and you only need to really worry about it if you're at zero hp exactly. The primary issue is that I'm not sure how useful he'll be on a ship crew - maybe captain with diplomacy or Gunner with the full BAB. If the shield has a maximum Dexterity bonus, you also ignore its maximum Dexterity bonus. If anything, it is even more important. Exocortex mechanics get almost nothing out of soldier dipping (they already get longarms, and heavy armor doesn't do much on a dex ranged build). I can certainly testify to that! Reddit, Inc. 2023. Not in the Face! You're paying three times the price for 1 point of AC, and the whole thing will be going in the trash in a level or two. You can't always hand everything over to said face and most players IME don't want to sit out all NPC interactions anyway. I like the build, at least in theory, and would be interested in hearing how it does in practice if/when you ever get around to playing them. Not accurate. | 2d20SRD A 1st-level solarian with Strength 14 and Weapon Focus has an attack bonus of +4. As for damage, the Solarian doesn't get the Blitz Soldier's ability to add 1.5 Str to melee damage but they instead get to add additional fire damage equal to half their level via Plasma Sheath, albeit requiring a move action. Alternatively, you can take Strength 18 and hit on a 6+, for two more points of damage each time. That's not enough worse than a +9+1d6 that it usually matters. Whether you've taken up arms to protect others, win glory, exact revenge, or simply earn a living, you are the perfect embodiment of this truth. Hitting 65% of the time is not "having a problem hitting stuff". Right, I'm just going by technical accuracy, AND I disagree that this is insignificant in the face of the resources available by that point, especially since a fully specced out DocVoy will be able to theoretically apply that healing FOUR times per day to each character (One normal, one Surgeon, one Battlefield Medic, and one extra Battlefield Medic with Surgeon). Whenever you gain a new bonus feat, you can also choose to replace one of the bonus feats you have already learned with a different bonus feat. I can understand why some people are having a knee-jerk reaction in condemning the Solarion. Each fighting style is composed of various style techniques that you learn as you gain experience. (although personally, I would aim for 10 int, taking the hit to wisdom). You study fighting styles thought lost, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. Whether you want to prioritize damage is up to you, but completely unrelated to your claim. +6 Diplomacy (Solarion) vs +5 Intimidate (better) Athletics is fine, but the others You can pretty much expect to never use them, as someone else in the party will do it better. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Using an unwieldy 2 hander like a Doshko as a primary and the natural attacks as a secondary (with Improved Unarmed Strike and possibly a style to boost it further) could be fun. Damn operatives keep slinking away again though. SECONDARY STYLE TECHNIQUE 9th LevelAt 9th level and every 4 levels thereafter, you gain a style technique unique to your secondary fighting style. A level 6 Envoy can give +20% to hit AND can shoot. For more information, please see our Your attacks with heavy weapons bypass part of the targets damage reduction. -1 KAC, +1 EAC (same) Plasma Immolation (Ex; 7th level)You are expert at setting things on fire with plasma. Extra initiative is definitely good, but people don't start combat flat-footed unless they're surprised, so it's not as good as it was in Pathfinder. If you use Adaptive Fighting again before a previous use expires, you replace the previously chosen feat with a different choice. Final Fantasy 10: Every Blitzball Player Location - TheGamer Good job, Vrog, for getting past the "must he perfect" mindset and making a PC that looks fun and is fairly well rounded. I can see why this is not an attractive play style to some, though. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boosts name. 16 16 16 comments Best Add a Comment blackflyme 6 yr. ago A flat +4 Initiative and +10 Movement speed at level one, that stack with other effects that grant Init/Movement is incredibly attractive. Vrog Skyreaver : Aug 18, 2017, 12:09 am: . Once you choose this second style, it cannot be changed. The Starfinder iconic Mystic is the shirren (insectoid) Keskodai. I could have both: soldier (blitz) 1/solarian 19, or soldier (blitz) 3/solarian 17. If there are class abilities you want to see on the table sooner rather than later, playing the long game and sticking to your chosen class is perfectly viable. Soldier Fighting Styles and Blitz : r/starfinder_rpg - Reddit Normally this prevents the target from using language-dependent abilities unless they have limited telepathy or a similar ability. I would like to point out that this assumes that you're the only one hitting said enemy. These bonus feats must be selected from those listed as combat feats. If you're making a soldier and planning to play past level 9, then I think you'd be better off with another Fighting Style. I'd imagine either a gunner or captain? You are forced to balance Light vs Dark (okay, Photon vs Graviton) rather than being able to pick your style statement, and have the frustrating mechanic of having to build up atonement points - similar to the beta-test inquisitor, though this time it made print. It seems very interesting, but it seems weird that you have to choose either only the Armor or the Weapon at 1st level. Having +1 to attack and damage from Str 18 is nice at 1st level, but not something that I feel is worth sacrificing the utility gained at higher levels, nor the resolve and DCs at lower levels. It's not like you need everyone to be able to make knowledge checks. I think it seem whole appropriate that they should have booth powers, for which only one can be active. That gives them at worst a 75% chance of hitting to a 55% chance of hitting (while having a 65% of hitting most of the time). When you are wearing armor, you gain a +1 insight bonus to your Kinetic Armor Class. Even if the attack normally affects an area or multiple targets, it affects only your selected target. If your attack hits, you can spend 1 Resolve Point to force the target to attempt a Will saving throw (DC = 10 + half your soldier level + your key ability scoremodifier). CON 12 Why is anyone swinging at you with a pile of murderfinders in between you and the target anyway? The Solarion gets (in comparison to the soldier): That isn't what people are arguing with you about. Build Recommendation! Soldier. : r/starfinder_rpg - Reddit Needler: +3 to hit; 1d4P damage paizo.com - Forums: Starfinder General Discussion: Why play a melee As a standard action, you can make a single attack against an enemy. Vesk start at 12 10 12 8 10 10. You are forced to balance Light vs Dark (okay, Photon vs Graviton) rather . Choose from the gear boosts listed below. Each time, you select a different class skill. Whenever I think about building a soldier, I always have to compare my options to Blitz or pretend it doesn't exist. | Fudge SRD This bonus increases by 1 for every 4 soldier levels you have. Don't buy a ranged weapon. The Operative I would place as a close second. GEAR BOOST 3rd LevelAt 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Soldiers have access to the following alternate class features. Wins in platoon % is estimated as best as possible given data provided by Wargaming. Charging with two attacks? I think either could work, but the original poster was also investing in Diplomacy. Which comes down to whether you take less damage from -2 to hit or the soldiervoy imposing the dead condition on things so they do less damage. Key Techniques: Nap Pass, Nap Pass 2, and Anti-Nap. I took the Needler as a ranged weapon cause it was all I could afford. Bombard is making free grenades at your level, which can be pretty devastating when you don't have to pay the credits/UPBs for disposable explosives. At third level with Sidereal Influence he would be reasonably competent in it. Fighting Style Blitz Gear Boosts Given that Plasma Sheath requires a move action and has a duration of 1 round, I would argue that it is not always the incredible boon it appears to be, even at low levels. Not against movement. Nobody is saying it isn't. Once youve struck a foe with this attack, whether it succeeds at or fails its saving throw, it is immune to this ability for 24 hours. WEAPON SPECIALIZATION (EX) 3rd LevelYou gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with. When you use Spring Attack, you can select two targets to attack during your movement instead of one. Once made, this choice cannot be changed. Durren will disappear after you choose the "Sin" option for the first time when aboard the Fahrenheit. If your heavy weapon does not already overcome the targets damage reduction, treat the targets damage reduction as though it were 5 lower. You must be at least 7th level to select this feat boost. If you are photon attuned, plasma sheath adds half your level to your melee attacks. I reject your reality and substitute my own =). Skills are a problem. At 2nd level and every 2 levels thereafter, you gain a bonus feat in addition to those gained from normal advancement. Conflict is an inevitable result of life. First: Like in Pathfinder, not all classes are created equal. At 15th level, treat the targets damage reduction as 10 lower. Heck, a CR 1 foe is probably encountered alone for that very reason. If you hit multiple creatures at the same time (such as with an automatic, blast, or explode weapon), only the creature nearest to you or to the center of the explosion (your choice if multiple creatures are equidistant) is affected. That's making pretty categorical assumptions about who else will be in the party. then this style gets the most of "I'm dipping soldier for better armor and longarms". Brutal Blast (Ex)You gain a +2 insight bonus to damage rolls with weapons that have the blast special property (such as a scattergun). I'll probably be a gunner (since it looks like I'm the only full bab character in the group), but we'll see what happens. Why do most Soldier builds seem to go to the blitz style? You may be acareer soldier, a fresh mercenary recruit, or a lone wolf who rejects authority, but whether rushing in for hand-to-hand combat or firing tactical barrages, youre a consummate warrior, never hesitating to put yourself in the line of fire to protect your friends. Strength is most important because you need it to hit your foes and deal more damage, but dont ignore Dexterity or Constitution. If a combat feat has any daily, encounter, or target limitations, any uses of any feat chosen with this ability count toward its daily limit. I think people would be interested in what choices you made/maybe a general idea of what the party was like, and also what they were up against. If you use this gear boost with a weapon with the arc critical hit effect your secondary subject for electric arc must be the same as your secondary subject for the arc critical effect. For reference, my Soldier was initially a Kasathan Switch-Hitter, who was equally good with melee or ranged. And a resolve point is not what I'd call a cheap cost at level 6, especially on a character intending to tank for multiple rounds. Starfinder RPG | Ok question time dose the fleet feat and blitz soldier ARMOR PROFICIENCYLight armor and heavy armorWEAPON PROFICIENCYBasic and advanced melee weapons, small arms, longarms,heavy weapons, sniper weapons, and grenades. Actually, both descriptions presented here I feel are not quite right. The main problem with clever feint is that operatives can do that and better (and automatically at level 7). Also you're not a battlefield control caster so you're not in the population segment that wants initiative the most. I have done the math. DEX 14 Zaric wrote: Lastly, if you multiclass, the blitz soldier is extremely powerful option, granting you these feats plus more (weapon prof, armor prof, etc). Sounds like you need better vesk meatshields. COMBAT FEAT 2nd LevelAt 2nd level and every 2 levels thereafter, you gain a bonus feat in addition to those gained from normal advancement. It's very good, but the extra speed is mainly good if you're actually going to use it. But if you you look up at the title of the thread, that's not really the point of this thread And if anyone had been reading the forums the past couple of days you've made your opinion clear, possibly painfully so. Armor Storm is giving you steadily bigger punches with your dice. Unarmed Strike: +3 to hit; 1d3+2 damage, Skills: Athletics +6, Diplomacy +6, Mysticism +4, Class Features: Solar Armor, Skill Adept (Life Sciences, Cultures), Stellar Mode, Stellar Revelation, Equipment: Freebooter Armor I (+2 EAC, +3 KAC, Max Dex +4;-750), Assault Hammer (-95), Needler Pistol (-105), Personal Comms (-7), 43 credits. like in pathfinder you need to have some mechanic for forcing them to hit you and not just turning around and hitting someone else. These benefits stack with similar effects, such as from the guard fighting styles 1st-level style technique. I haven't officially played Starfinder yet so if anyone can give recommendations for a melee soldier build, equipment to look into or even starting equipment that would be helpful! KILL SHOT (EX) 20th LevelAs a standard action, you can make a single attack against an enemy. Same number of skills (same) Therefore it will rarely exactly match the numbers you see on player profiles pages which are based on live data. Think you could post some more detailed play data? Curious what everyone else thinks. Each fighting style is composed of various style techniques that you learn as you gain experience. In a party of 5, all damage dealers, each character would do ~20% of the damage. With a tactical pike, they deal 1d8+3 damage in photon mode. Even if there's a dedicated face being competent at some social skill is useful. So you will still have your 60-80 feet charge with power armors, which is enough for most encounters. This has no effect on involuntary movement, but it does prevent the creature from teleporting or moving to another plane. You can change only one feat at any given level, and you must choose whether or not to swap the feat at the time you gain the new bonus feat. Stamina Points: 7 + Constitution modifier. A missed swing and/or not dealing *quite* enough damage could spell the difference between a fellow party member having to expend an extra turn to take down an enemy (if they fail, yet another PC has to step up to the task), and the rest of the party being saved their turns, which they can then use to engage other opponents.