Holding a non-summoner weapon will now cause minions to deal 40% less damage at all times instead of having damage cuts scaling with progression. Stacks 3 times, each beetle provides a 10% damage reduction boost for a maximum of 30%. Terrarian can now get the alternate Legendary reforge. Nerfed Demon Wings damage boost from 10% to 5%. Hallowed Crate can now contain 1-3 Profaned Rage Potions at a 20% chance in a Crimson world after defeating Providence. ", "Sheesh, [Name of Drunk Princess] is a little cruel, isn't she? Buffed Golem Fist's damage from 152 to 185 and it now inflicts Armor Crunch for 3 seconds on hit. Greater Healing and Mana potions are dropped after defeating any Mechanical boss. Pirate Maps and Snow Globes now stack to 20. ", "All these moments will be lost in time. Betsy is now immune to the instakill effects from Elemental Gauntlet, Elemental Quiver, Ethereal Talisman, Statis' Belt of Curses, and Nanotech. The following Revengeance Mode changes now apply to all difficulties: Cursed Inferno decreasing enemy and player damage reduction by 20% while inflicted. It now slows most enemies by 50% on hit. Buffed Magic Missile's damage from 27 to 48 and its use time from 18 to 15. Buffed Palm Wood Hammer use time from 32 to 10 and decreased its hammer power from 35% to 25%. Shadewood trees can drop Blood Orange and Rambutan. Fixed Beetle Endurance buff tooltips not displaying the nerfed percentage values. The post-Devourer of Gods Frost Moon now applies a 12x health multiplier to enemies instead of a 15x multiplier, and now applies a 2x damage multiplier. True Excalibur no longer inflicts Holy Flames. Buffed Chlorophyte Saber's damage from 48 to 80, and use time from 16 to 10. ", "Old labs can be found scattered throughout the Underground. Pre-Hardmode vanilla ore armor sets now increase mining speed by varying amounts: Copper armor now increases mining speed by 15%. Mechanical Eyes, Mechanical Worms, and Mechanical Skulls are sold by the Steampunker. Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect. Dune Splicers can now drop Terra-cotta with a 6.67% /, Tomb Crawlers now have 40% less health in pre-Hardmode, and can now drop Burnt Sienna with a 6.67% /. Soaring Insignia no longer grants infinite flight time and instead increases flight time by 50% while equipped. The Venom debuff now decreases player movement speed by 15%. Buffed Flower of Frost's damage from 55 to 66. Gills Potion's tooltip now contains the line "Greatly reduces breath loss in the abyss". Golden Bug Net is guaranteed on the 27th quest. Buffed Tome of Infinite Wisdom's damage from 24 to 29, and mana cost from 20 to 10. The Calamity Mod rebalances many armor sets in the vanilla game, including a complete overhaul of all Pre-Hardmode ore armor sets, providing them with new set bonuses as well as individual bonuses. Electrified no longer does double damage while a boss is not alive. Moss Hornets and Queen Bee now drop Stingers. Crimson Rod or Vilethorn from the Merchant. Intimidating is now a tier 2 ranged modifier instead of 4. Buffed Sawtooth Shark use time from 15 to 4 and decreased its axe power from 70% to 45%. The Hardmode nerf to enemy projectile damage now only applies in Expert Mode and higher. Golden Fishing Rod's tooltip now has an additional line "The line will never break". Longcoat now increases rogue critical strike chance by 5%. Buffed Cobalt Leggings' defense from 7 to 10. Nerfed Bat Wings' night and Solar Eclipse defense boost from 20 to 15, damage boost from 15% to 10%, and critical strike chance boost from 7% to 5%. Calamity's Souls Description An extension mod for Calamity that adds an extra difficulty - Infernum This difficulty is harder than Death mode and can be activated with the Infernal Chalice when Revengeance Mode is active. Enemies that are submerged in liquid or inflicted with the Wet debuff now cause electricity debuffs to be 5x as effective. Fixed Acid Venom and Cursed Inferno using the outdated debuff damage value for the vulnerability system. Bee Wings constantly provide the health regeneration of standing in honey. Nerfed Rusty Armored Bones DR from 25% to 20%. Buffed True Night's Edge, it now inflicts Cursed Inferno for 1 second and Shadowflame for 2 seconds on hit. Buffed Falcon Blade's damage from 25 to 40. Devourer of Funds, if its payroll is anything to go by! Tungsten armor now increases mining speed by 30%. Down from a 15% boost from each booster. ", "Modded controls can be bound in Settings.". Pirate Captain and Flying Dutchman cannonballs. Life Crystals, Life Fruit, and Mana Crystals now have auto-use. Nerfed Last Prism's damage from 100 to 75. Town NPCs - Calamity Mod Wiki The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. Nerfed Giant Tortoise DR from 40% to 35%. Buffed Inferno Fork's damage from 65 to 108. Nerfed Soaring Insignia's jump speed boost from 48% to 10% and its acceleration boost from 2x to 1.1x. Buffed Rocket Launcher's damage from 50 to 100. Fixed a vanilla exploit that allowed Brand of the Inferno's Striking Moment buff to transfer over to other weapons. Buffed Copper Pickaxe use time from 22 to 9 and removed its -1 tile range. Peace Candle now decreases spawn rates by 30% instead of 23%, and max spawns by 37% instead of 30%. Buffed Ice Blade, it now inflicts Frostburn for 10 seconds on true melee hits and 4 seconds with its projectile. HOW IT WORKS. Monk's Bushy Brow Bald Cap grants 1 extra sentry and 20% increased melee speed, Monk's Shirt grants 20% increased melee and minion damage, Monk's Pants grant 10% increased minion damage, 15% increased melee critical strike chance and 20% increased movement speed, Monk's Bushy Brow Bald Cap grants 1 extra sentry and 10% increased melee speed, Monk's Shirt grants 10% increased melee and minion damage, Monk's Pants grant 5% increased minion damage, 5% increased melee critical strike chance and 20% increased movement speed, Squire's Great Helm grants 1 extra sentry and increases life regen by 2, Squire's Plating grants 15% increased melee and minion damage, Squire's Greaves grant 15% increased minion damage, melee critical strike chance and movement speed, Squire's Great Helm grants 1 extra sentry and decreases life regen by 1, Squire's Plating grants 10% increased melee and minion damage, Squire's Greaves grant 5% increased minion damage, 5% increased melee critical strike chance and 15% increased movement speed, Huntress's Jerkin grants 20% increased minion and ranged damage and 10% chance to not consume ammo, Huntress's Jerkin grants 10% increased minion and ranged damage and a 10% chance to not consume ammo, Apprentice's Trousers grant 10% increased minion damage, 20% increased magic critical strike chance and movement speed, Apprentice's Trousers grant 5% increased minion damage and magic critical strike chance and 20% increased movement speed, Shinobi Infiltrator's Helmet grants 2 extra sentries and 20% increased melee and minion damage, Shinobi Infiltrator's Torso grants 20% increased minion damage and melee speed and 5% increased melee critical strike chance, Shinobi Infiltrator's Pants grant 20% increased minion damage and melee critical strike chance and 30% increased movement speed, Shinobi Infiltrator's Helmet grants 2 extra sentries and 10% increased melee and minion damage, Shinobi Infiltrator's Torso grants 10% increased minion damage and melee speed and 5% increased melee critical strike chance, Shinobi Infiltrator's Pants grant 10% increased minion damage and melee critical strike chance and 30% increased movement speed, Valhalla Knight's Breastplate grants 30% increased minion damage and increases life regen by 8, Valhalla Knight's Greaves grant 20% increased minion damage, melee critical strike chance and movement speed, Valhalla Knight's Breastplate grants 30% increased minion damage and increases life regen by 2, Valhalla Knight's Greaves grant 10% increased minion damage and melee critical strike chance and 20% increased movement speed, Red Riding Dress grants 25% increased minion and ranged damage and 20% chance to not consume ammo, Red Riding Dress grants 15% increased minion and ranged damage and 20% chance to not consume ammo, Dark Artist's Leggings grant 20% increased minion damage, 25% increased magic critical strike chance and 20% increased movement speed, Dark Artist's Leggings grant 10% increased minion damage and magic critical strike chance and 20% increased movement speed, For example, if the player is travelling at 20 tiles per second, we obtain. Nerfed Last Prism's damage from 100 to 85. The incremental pre-Graveyard screen shader begins at 17 Tombstones, instead of 4. Ice Mimics now drop their items at a 25% chance instead of 33.33%, except Toy Sled which drops at a 5% chance instead of 33.33%. Buffed Blood Lust Cluster use time from 31 to 12 and increased its axe power from 75% to 100%. ", "I have to thank ye again for takin' care of that sea serpent. Jousting Lances' damage formula can now be affected by damage boosts, as was originally intended. Life Fruit and Plantera's Bulbs can now spawn at the start of Hardmode. Forceful and Strong are now tier 2 summon modifiers instead of 3. If an accessory has the highest tier modifier it can obtain, only the highest tier modifier can be rolled if that item is reforged (For example, if the. The following list contains item movement speed changes: Nerfed Bone Wings movement speed boost from 15% to 10%. The Wizard now sells Potions of Return for. Gladiator armor now provides rogue bonuses: Gladiator Helmet now increases rogue damage by 5%. It now ignores 50% of most enemy defense on hit. Nerfed Dunerider Boots movement speed boost while running on Sand Blocks from 175% to 125%. This can be reverted via configuration options. Nerfed Terra Blade's damage from 127 to 114. The health and defense nerf that applies to Underground Desert enemies is no longer removed when Desert Scourge is defeated. It now causes the Orichalcum armor set bonus to proc twice as often per hit. Vanilla changes - Calamity Mod Wiki Despite this, it can be used to skip events. Equipping any type of wing accessory will now grant the player +24% jump speed. Musket or The Undertaker from the Arms Dealer. Buffed Chain Guillotines' damage by 1.2x instead. Blighted Gel and Murky Paste now have a 15% chance to drop instead of a 25% and 20% chance respectively. All previous projectile damage decreases have been increased to 35%. Buffed Paladin's Hammer's damage from 90 to 135. Nerfed Gladiator armor's maximum stealth boost from 70 to 60. Buffed Pearlwood Hammer use time from 28 to 3 and decreased its hammer power from 80% to 25%. Buffed Wand of Sparking's damage from 8 to 13. Hotline Fishing Hook is guaranteed on the 22nd quest. Nerfed Hallowed Mimic DR from 50% to 35%. Buffed Orichalcum Halberd's damage from 36 to 98 and spear velocity by 25%. Buffed Bee Keeper's damage from 26 to 52 and it now inflicts Poisoned for 4 seconds on hit. Nerfed Holy Arrow's damage from 14 to 13. Nerfed Skeleton Sniper DR from 25% to 20%. Buffed Solar Pickaxe use time from 11 to 5. Nerfed Beam Sword's damage from 360 to 200. The Jungle Temple is now forced to generate a gigantic room for the Golem fight. Non-speed melee modifiers now have 4 tiers instead of 6, due to the changes to Forceful and Strong, and merged Demonic and Superior into the same tier. Buffed Orichalcum Waraxe use time from 34 to 10 and increased its axe power from 90% to 140%. I left someone I kind of care about down there. Buffed Pearlwood Hammer's damage from 9 to 36, and hammer power from 45% to 80%. EVERYTHING You Need to Know About Calamity Infernum FINAL Update Picksaw's tooltip now has an additional line "Also capable of mining Chaotic Ore found in the Abyss". Orichalcum Breastplate grants 13 defense and 6% increased critical strike chance. Nerfed Gladiator Breastplate's defense from 7 to 5. Fixed an oversight that allowed the Dryad to sell Rotten Brain and Bloody Worm Tooth in Normal Mode. Sky Crates now have a 25% chance to yield 5-10 Aerialite Bars after defeating The Hive Mind or The Perforators, a 20% chance to yield 5-15 Essences of Sunlight in Hardmode, and a 10% chance to yield 1-3 Galactica Singularities after defeating Moon Lord. Both the damage and healing amount increase with the player's strongest class damage. Nerfed Skeleton Commando DR from 25% to 20%. The Arms Dealer now sells Boomstick after defeating Queen Bee. Buffed Anchor's damage from 60 to 107, and gave it 1 extra update. Wand of Sparking now always inflicts On Fire! Buffed Obsidian Shield's defense from 2 to 7. Angry Bones now inflicts War Cleave for 1 second in Hardmode. Warmth Potion's tooltip and its buff's description now mention its provided immunity against Chilled, Frozen, and Glacial State. Crimson Crates now have a 25% chance to yield 5-8 Bloodletting Essences. Nerfed Fin Wings movement speed boost from 20% to 15%. Flocko, Gingerbread Man, Ice Elemental, Ice Golem, Ice Queen, Ice Slime, Mister Stabby, Snow Balla, Snowman Gangsta, and Spiked Ice Slime are vulnerable to heat but resistant to cold and sickness. Removed life regeneration nerfs on Campfire and Crimson armor. ", "I've heard there is a portal of antimatter absorbing everything it can see in the dungeon, try using the Rune of Kos there! Buffed Ghastly Glaive's damage from 45 to 90. By using our services, you agree to our use of cookies. Added the line "Summons the Wall of Flesh if thrown into lava in the underworld while the Guide is alive" to Guide Voodoo Doll's tooltip. Fixed a bug that prevented augmented vanilla leg armor from giving the player their bonuses. Forceful and Strong are now tier 1 melee, ranged, and magic modifiers instead of 3. Fixed Molten Quiver not working as intended with Calamity bows that replace Wooden Arrows. Buffed Breaker Blade's damage from 78 to 97. Nerfed Blizzard Staff's damage from 43 to 40. Blue Jellyfish can now spawn in Hardmode. For seven or more players, health is multiplied by 47% of health is contributed per player, totaling 329% of base health with seven players. Or just lice in general. Angry Dandelions and Blood Squids no longer deal contact damage. Nerfed Daedalus Stormbow's damage from 43 to 32. Certain spawn-modifying items are buffed: All bosses have their health increased on all modes. Buffed Copper Hammer use time from 32 to 11. It now slows most enemies by 50% on hit. Nerfed Night's Edge's damage from 98 to 76. Added the names "Cameron" and "Woffle" for the Guide. Added the name "Emmett" for the Tax Collector. Buffed Book of Skulls' projectile velocity from 3.5 to 9. Buffed Bone Pickaxe use time from 18 to 7 and increased its pickaxe power from 50% to 55%. Buffed Reaver Shark use time from 21 to 15. Calamity Mod Wiki Buffed Crystal Serpent's damage from 40 to 45. The boss's velocity relative to half its maximum velocity is represented as a percentage. Ice Boomerang now has a 50% chance to inflict Frostburn instead of 100%. Nerfed Spooky Wings' summon damage boost while wearing Spooky armor from 10% to 5%. Crystal Bullet's shards now deal 60% damage. Mythril Hood increases maximum mana by 80. Buffed Solar Flare Helmet's defense from 24 to 29. See . The Princess now sells Resonance Scepter for, The Skeleton Merchant now sells Calcium Potions for. Added "to summon the Golem" to Lihzahrd Power Cell's tooltip. The Wizard no longer ignores discount effects for selling the Rod of Discord. Buffed Brain of Confusion's dodge cooldown from 120 seconds to 90. ", "The Sea King used to like clams. Added a dialogue for the Wizard about Rod of Discord. Obsidian Swordfish now inflicts Hellfire instead of On Fire!. Buffed Palladium Headgear's defense from 3 to 5. Decreased the melee swing speed of the following weapons by 20%: Adamantite Glaive, Adamantite Sword, Bladetongue, Chlorophyte Partisan, Cobalt Naginata, Cobalt Sword, Cutlass, Excalibur, Gungnir, The Horseman's Blade, Keybrand, Mushroom Spear, Mythril Halberd, Mythril Sword, Orichalcum Halberd, Orichalcum Sword, Palladium Pike, Palladium Sword, Titanium Sword, Titanium Trident. Obsidian armor now provides extra bonuses: Outlaw Hat now increases rogue damage by 5%. Do even more vile forces of corruption exist in worlds beyond? Calamity Infernum Mod using all of my GPU : r/Calamitymod_ - Reddit Added a debuff vulnerability and resistance system to most enemies: Angler Fish, Arapaima, Blood Feeder, Blood Jelly, Blue Jellyfish, Corrupt Goldfish, Crab, Crawdad, Creature from the Deep, Flying Fish, Fungo Fish, Green Jellyfish, Pink Jellyfish, Piranha, Sea Snail, Shark, Squid, and Vicious Goldfish are vulnerable to sickness and electricity, but resistant to water and heat. Slime debuff now makes heat debuffs 5x as effective. The Eater of Worlds will try to hit the player directly with its head segment, only stopping to turn around once it has gone past them. Chaos Elemental, Corrupt Mimic, Crimson Axe, Crimson Mimic, Cursed Hammer, Desert Spirit, Dungeon Spirit, Dutchman Cannon, Enchanted Sword, Ghost, Hallowed Mimic, Ice Mimic, Jungle Mimic, Mimic, Paladin, Pixie, Poltergeist, Possessed Armor, Present Mimic, Reaper, Shadowflame Apparation, and Wraith are resistant to sickness. Harpies can now drop Essences of Sunlight in Hardmode. Buffed the damage of all vanilla flails by 2x. Nerfed Fiery Greatsword's damage from 90 to 72. Fire Gauntlet, Frost armor, Magma Stone, and Molten armor now have tooltips stating they provide heat and cold immunity in Death Mode. Buffed Paladin's Hammer's damage from 90 to 100 and it now inflicts Holy Flames for 2 seconds on hit. Buffed Phaseblades' damage from 21 to 42. Buffed Vortex Pickaxe use time from 11 to 5. Increased the chance for Hoplites to drop Gladiator armor pieces from 1.67% to 14.29% /, Decreased the chance for Dune Splicers to drop Terra-cotta from 6.67% /, Decreased the chance for Tomb Crawlers to drop Burnt Sienna from 6.67% /. The primary focus of the mod is expansive reworking of boss AIs. Additionally, the player gains increased damage and critical strike chance the higher the instantaneous movement speed, linearly up to a maximum of 10% while moving at 60 mph. Why has Infernum come to an end? Removed the buffs to movement speed modifiers: Added "when used in the jungle" to Abeemination's tooltip. Baby Slime, Black Slime, Blue Slime, Bunny Slime, Corrupt Slime, Crimslime, Dungeon Slime, Gastropod, Green Slime, Illuminant Slime, Jungle Slime, Mother Slime, Pinky, Present Slime, Purple Slime, Rainbow Slime, Red Slime, Slimeling, Slimer, Spiked Jungle Slime, Toxic Sludge, Umbrella Slime, and Yellow Slime are vulnerable to heat but resistant to sickness. Decreased the sell price of Apple, Apricot, Banana, Blackcurrant, Blood Orange, Cherry, Coconut, Dragon Fruit, Elderberry, Grapefruit, Lemon, Mango, Peach, Pineapple, Plum, Rambutan, and Star Fruit from. The mod's Discord link can be found here and its own wiki can be found here . All Celestial Pillar enemies now drop their respective celestial fragments. Nerfed Wizard Hat magic damage boost from 15% to 5%. Nerfed Terraprisma's damage from 90 to 60 and it now grants enemies 30 local immunity frames instead of 15. Equipping a full set of Cobalt armor now grants the player 10% increased movement speed and acceleration. . Calamity Infernum 3.2. Nerfed Panic! Certainly something of value in it for you! Nerfed Platinum Chainmail's critical strike chance boost from 6% to 5%. Enemies no longer deal reduced damage and have reduced health in early Hardmode. Spore Skeleton is vulnerable to water and heat debuffs, but resistant to sickness debuffs. The Steampunker is no longer forced to spawn after defeating Wall of Flesh. If two Mechanical Bosses have been defeated: The Mechanical Boss has no stat adjustments. Super Absorbant Sponge is guaranteed on the 17th quest. Buffed Bat Scepter's damage from 45 to 49. Buffed Sleepy Octopod's damage from 40 to 110. Nerfed Martian Saucer DR from 25% to 20%. Decreased Frostbrand and Ice Sickle contact hits, North Pole main spear, and Staff of the Frost Hydra frost blasts Frostburn duration from 10 seconds to 5. Rod of Discord now only grants boosted Chaos State if a boss is alive or during an event. Increased Fire Feather drop rate from 1.33% to 10%. Bottled Honey now gives the Honey buff for 2 minutes when consumed. Buffed Palladium Helmet's defense from 5 to 8. Hallowed Crates now have a 20% chance to yield 5-10 Unholy Essences after defeating Providence. Harpy Wings + Harpy Ring/Angel Treads set bonus feather projectile no longer has a soft damage cap and instead deals 30% of the weapon's damage. The Engineer and the Witch, your final, fated opponents.After over 2 years of development, it's all coming to an, explosive, end. Supreme Healing and Mana potions are dropped after defeating The Devourer of Gods. Buffed Sky Fracture's damage from 38 to 54 and velocity from 14 to 30. However, it now causes all arrows to inflict On Fire! Buffed Code 1's damage from 21 to 25 and increased its range by 50%. Shinobi Infiltrator armor now grants 30% minion damage, 10% melee damage, 10% melee criticial strike chance and 10% melee speed. The Poisoned debuff now decreases player movement speed by 10%. Buffed Shield of Cthulhu's defense from 2 to 3. "Chris Tallball" and "Ortho" for the Wizard. Fixed Golden Fishing Rod not dropping from Angler. Slay them at your own risk! Buffed Ankh Shield's defense from 4 to 12. Nerfed Hellfire Arrow's damage from 14 to 13. Buffed Cactus Pickaxe use time from 22 to 8 and increased its pickaxe power from 30% to 34%. Set bonus now increases defense by 5, and rogue damage and velocity by 10%. Nerfed Shield of Cthulhu, dash recoil now grants the player 6 immunity frames instead of 10. Jousting Lance, Hallowed Jousting Lance, and Shadow Jousting Lance now have a custom damage scaling formula. Increased Xenopopper, Xeno Staff, Laser Machinegun, Electrosphere Launcher, Influx Waver, and Cosmic Car Key's drop rates from 16.66% to 25%. Profaned Rage Potions and Holy Wrath Potions now have a 10% chance to drop instead of a 20% chance and decreased the amount yielded from 1-3 to 1-2. Rolling an item to tier 6 will always grant the best modifier possible for its category (For example, if the Crystalline is currently at tier 5, its next reforge would grant it the, If an accessory has the highest tier modifier it can obtain, only the highest tier modifier can be rolled if that item is reforged (For example, if the Coin of Deceit currently has the. Nerfed Spectre Hood set bonus, increased lifesteal cooldown by 50%. Truffle Worms can now spawn on the surface Glowing Mushroom biome in Hardmode. Diabolist, Necromancer, and Ragged Caster can now be interrupted by player attacks. Ankh Charm and its upgrades now grant immunity to Stoned. If no bosses are alive, this is reduced to 6 seconds if an event is active or 3 seconds if no event is active. Flask of Party now affects all weapons regardless of class. - YouTube From MASSIVE Calamity Abyss changes.to reworked bosses, this video will showcase the upcoming v1.9 Calamity Mod Infernum mode changes!If you enjoyed this v. From MASSIVE. Nerfed Amphibian Boots, Frog Flipper, and Frog Webbing jump speed boosts from 48% to 10%. this mod CHANGES Calamity Boss Fights! (Calamity Infernum) Nerfed Obsidian armor's rogue damage and critical strike chance boosts from 10% to 5%, defense from 3 to 2, and lava invulnerability from 5 seconds to 3. https://madtale.onelink.me/M9Nm/2t2n4uqrTerraria Calamity Infernum mod got its Final Update, and i. Bone Serpent head no longer has 10% DR, body no longer has 30% DR, and tail no longer has 50% DR. Nerfed Dutchman Cannon DR from 50% to 20%. Nebula armor orange Life Boosters no longer override negative life regeneration from debuffs. Mimics now drop their items at a 25% chance instead of a 33.33%. Buffed Chlorophyte Jackhammer use time from 25 to 4. Vortex Booster provides +3% ranged damage and +7% ranged crit chance if worn with Vortex armor. It also changes th. Nerfed Martian Saucer's core HP from 10,000 /. Yoyo Bag's tooltip now mentions that it nerfs all yoyo damage by 33% while equipped. The following on-hit effects now function in PvP: North Pole spear, projectile, and snowflake. Increases the effectiveness of flame debuffs within the Calamity Mod by increasing their damage per second by 25. Buffed Lead Pickaxe use time from 18 to 8 and decreased its pickaxe power from 43% to 40%. Solar Flare armor's dash now grants the player 12 immunity frames when a shield bash is performed. Infernum is a Calamity addon which reworks boss AIs. The Nebula Pillar will spawn Predictors, Evolution Beasts, and Nebula Floaters. Modifiers get progressively more powerful the higher the tier. The mod's Discord link can be found here, and its wiki can be found here . Nerfed Optic Staff, Spazmamini minions now grant enemies 12 ID-static immunity frames instead of 10 local immunity frames. Download the fixed verion via tmodloader mod . Corrupt Crates now have a 25% chance to yield 5-8 Fetid Essences. Buffed Pearlwood Bow's damage from 9 to 18, nerfed use time from 27 to 35, and gave it auto-fire. Buffed Meowmere's damage from 200 to 266. Fixed a bug that allowed Mimics spawned by statues to drop loot. Items with an internal use time value of 38-45 will now be labeled with Extremely slow. This effect does not stack with the Mythril Sword or with itself. The following shop items can now be sold after destroying a Shadow Orb or Crimson Heart, in addition to being sold after defeating Eater of Worlds or Brain of Cthulhu: Band of Starpower or Panic Necklace from the Dryad. Mothrons are now immune to the instakill effects from Exoblade and accessories such as Elemental Gauntlet. ", "Blood Orbs collected during the Blood Moon can craft almost any potion. The mod overwrites vanilla and Calamity Mod dash invokation system without imitating double tap, so this should work flawlessly. Fixed Water in the Snow biome being able to drop the player's breath below zero. ", "Do you think [Name of Archmage] knows how to 'let it go? Added the name "Finchi" for the Arms Dealer. for 3 seconds. The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, Vortexians, and Storm Divers. Fixed a bug that prevented Adamantite armor from granting its effects. Buffed Adamantite Sword's damage from 50 to 77. Buffed Titanium Trident's damage from 40 to 72 and spear velocity by 25%. All other vanilla bosses, Skeletron Prime's arms, and Golem's fists gain a 300% health boost and a 200% damage boost upon defeating Moon Lord. Additionally, it no longer boosts movement speed and its jump speed boost now only takes effect at night or during a Solar Eclipse. Buffed KO Cannon's damage from 80 to 120. Adamantite armor's set bonus now grants up to 15 defense instead of 30 while dealing damage continuously. Tier 2: Guarding, Spiked, Fleeting, Rash, Cloaked, Tier 4: Armored, Angry, Hasty, Intrepid, Camouflaged, Tiers 5 and 6: Warding, Menacing, Quick, Violent, Lucky, Silent, Tier 1: Keen, Ruthless, Nimble, Nasty, Heavy, Light, Tier 2: Hurtful, Zealous, Quick, Pointy, Bulky, Tier 3: Forceful, Strong, Agile, Large, Dangerous, Sharp, Tier 4: Murderous, Massive, Unpleasant, Deadly, Tier 1: Keen, Ruthless, Nimble, Nasty, Powerful, Tier 3: Forceful, Strong, Agile, Sighted, Murderous, Tier 4: Superior, Demonic, Deadly, Intimidating, Unpleasant, Tier 5: Godly, Rapid, Hasty, Deadly (the ranged specific one), Staunch, Tier 1: Keen, Ruthless, Nimble, Nasty, Furious, Tier 2: Hurtful, Zealous, Quick, Taboo, Manic, Tier 3: Forceful, Strong, Agile, Murderous, Adept, Celestial, Tier 4: Superior, Demonic, Deadly, Mystic, Tier 3: Forceful, Strong, Adept, Celestial. "That's the biggest moth I've ever seen for sure. Nerfed Archery Potion's arrow and bow damage modifier from 1.2x to 1.05x. Nerfed Platinum Helmet's damage boost from 8% to 6%. The following enemies will spawn at their corresponding pillar when the Pillar Shield has been broken: The Solar Pillar will spawn Corites, Crawltipedes, and Selenians. Black Belt and Master Ninja Gear's dodges are now guaranteed, but trigger a 90 second global cooldown with other dodges and reflects. Buffed Tungsten Hammer use time from 24 to 9 and increased its hammer power from 50% to 55%.
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